![]() Special thanks to fingaweg for their assistance with updating RPHĥ Nov, 2022 - Minor compatibility update for LSPDFR 0.4.9 (Build 8334- RPH Fix)įixed a bad offset for certain WeaponObject propertiesįixed an issue where older game builds (2699.0) were considered validĢ6 Oct, 2022 - Minor compatibility update for LSPDFR 0.4.9 (Build 8334) We have updated LSPDFR to Version 0.4.9 (Build 8382), which adds compatibility for the latest game version:įixed issues with checking for vehicle gadget types due to lack of RTTIġ5 Dec, 2022 - Minor compatibility update for LSPDFR 0.4.9 (Build 8382)Īdded compatibility for the new GTA V update (v2802.0) We have updated LSPDFR to Version 0.4.9 (Build 8433), which adds compatibility for the latest game version:Īdded compatibility for the new GTA V update (v2824.0)ġ8 Dec, 2022 - Minor compatibility update for LSPDFR 0.4.9 (Build 8382 - RPH Fix) Updated the included RAGE Plugin Hook to support thisģ Feburary, 2023 - Minor compatibility update for LSPDFR 0.4.9 (Build 8433) ![]() We have updated the bundled RPH version to support LSPDFR Version 0.4.9 (Build 8433), which adds compatibility for the latest game version:Īdded compatibility for the new GTA V update (v2845.0) There may also be certain console commands that don’t work at all, or error out for now.1 March, 2023 - Minor compatibility update for LSPDFR 0.4.9 (Build 8433 - RPH fix for v2845) and a temporary API class called TempApi which contains a bunch of properties and methods to make things a little easier, until we can get the proper API up and running. We’ve had a massive API and backend that’s been so far tailored to GTA V, and it’s taken time to make this release possible, as unlike when making a piece of software like RPH from scratch for one new game, we’ve had to comment out and modify a lot of the backend code just to get it running for a game it wasn’t originally intended for.Īs such, the initial release is a simple native invocation hook (script hook, if you will), but with a few extras, like the vector classes, MathHelper class, etc. It’s not been a “from scratch” kind of thing. It’s been a lot of work making support for multiple games for RAGE Plugin Hook, and we actually started working on multi game support before Red Dead Redemption 2 was even announced for the PC. If you’re not a developer, you can stop reading now, unless you’re interested in technical and development stuff. NOTE: There’s currently an issue where the game will crash if you attempt to load a save. NOTE: If you plan on using the console or developing, we recommend running the game in borderless mode! Use the LoadPlugin command to load plugins. Here you can type various commands, like SetTimeOfDay, SetWeather, TeleportToPosition, TeleportToWaypoint, etc. Once the game has fully loaded with RAGE Plugin Hook, you can press F5 (by default) to open the console. On the first run, you can choose whether to load all plugins, specific plugins, or none. Plugins are installed into the “C#Plugins” folder. Using RAGE Plugin Hook for non-developers We also have some stuff to announce about Max Payne 3 at some point in the future □ ![]() Well, that time has now come, and a preliminary version of RAGE Plugin Hook is now available for Red Dead Redemption 2. And at the time, we decided to scrap the Max Payne 3 part, and focus on just GTA V, with the hopes that in the future, we’d be able to support multiple games as originally intended. ![]() We started working on RAGE Plugin Hook before GTA V was released, and the original internal hook was made for Max Payne 3 as it was the closest thing we had to GTA V to prepare.īut when GTA V came out, the engine had changed quite a lot, and more importantly, GTA V was 64-bit, while Max Payne 3 was 32-bit. That was the original idea behind the name. RAGE Plugin Hook, as the name suggests, hooks into RAGE engine (Rockstar Advanced Game Engine) based games and allows developers to write plugins for the games in C#, VB.NET or any other. Develop modifications for Red Dead Redemption 2 in your favorite. ![]()
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